The ability to get hands on in problem solving. The lack of real world constraints in exploring concepts. Role playing. These are just a few of the best practices identified in the Virtual Worlds for Learning Roadmap.
The report findings came out of the Second Life Community Conference Education Track, held in August 2007, rather than being a synthesis of all current research in the field.
The report is also balanced by putting forth considerations such as the skills and resources of the educators and students as well as the aim of learning exercises.
The growth in the use of second life has exploded - with Listserv numbers alone going from 500 to 3900 members in the past 12 months or so.
The study and convention were supported as part of the US-based MacArthur Foundation to explore the role of philanthropy within virtual worlds. The first two reports are Reports from the Field: Second Life Community Convention 2007 Education Track Summary (Fall (sic), 2007) and Best Practices for Non-profits in Second Life (Fall(sic), 2007).
Post a Comment