Several people in the past few weeks have asked me about whether or not virtual worlds not classified by ACMA and/or Massively Multiplayer Online RolePlaying Games (MMOs, MMPORGs, MMOPRGs) like World of Warcraft would be banned under the new filtering regime currently being tested by the government relating to games classification and online games.
I’ll admit […]
131 million accounts and 12.1 million unique visits per month make Habbo Hotel the largest immersive environment on the planet. It doesn’t have the best graphics. It doesn’t allow for a large degree of avatar customisation or control over the environment. There are games one can play in parts of the site, but mostly there’s […]
Why do so many employers and educators cling to the belief that daily commutes to homogeneous environments with dress codes and dictated hardware and software are a prerequisite for productive work and effective learning?
People for whom technology is truly ubiquitous make no distinction between online friends and offline friends because they know that their online […]
30 October 2008 – 7:07 am
Nortel, a Canadian Telecom company, is developing a project that they feel brings a needed dose of reality to virtual worlds and 3D chat environments. They’re working on it through a rapid prototype development cycle via a project they’ve dubbed Project Chainsaw (not surprising for Canadians I guess). ; )
Photo Copyright Nortel - Project Chainsaw […]
23 October 2008 – 11:44 am
In researching a presentation on virtual worlds I’ll be giving at EDayz in a few weeks, I came across a tweet about a blog post from Gary Hayes called Inching Towards the live Web 3.0 - Layered Social Virtual Worlds.
In the article, he demos some avatars (virtual representatations of real people) that inhabit not a virtual […]
Many thanks to Gary Hayes over at Personalized Media for the amazing work he did in putting together a tour of 50 virtual worlds in 7 minutes! It’s an amazing feat — complete with links to all the worlds covered.
Complimented by a map of virtual worlds by age group and focus created by a UK […]