This article comes from eSchool News for April 22. Educators attending a webinar on gaming in education agreed that online gaming can help students develop many of the skills they’ll be required to use upon leaving school. such as critical thinking, problem solving and creativity.
Many education groups, such as ISTE and the Discovery Educator Network (DEN) have active communities in Second Life, a program that immerses users into a virtual world, said Claudia L’Amoreaux, a community developer and educator for Linden Lab, the company behind Second Life.
To read the second page of the article you have to create a free login to eSchool News - painless but a bit annoying nonetheless.
There are some interesting stories of online interactive environments being used in an educational way, such as DimensionM which uses an immersive video game to generate multiplayer maths games; Harvard’s Graduate School of Education River City Project, a multi-user virtual environment designed around science standards; IBM using games to train employees; as well as number of Second Life examples.
In Second Life you might be interested in
- International Schools Island:
http://slurl.com/secondlife/International%20Schools/100/54/35 - Barbara Braxton, its creator, has a blog at
http://internationalschoolsisland.blogspot.com/ - Some discussion of Second Life and education at Shambles
- A Youtube video on educational uses of Second Life
- ISTE Island: http://www.slurl.com/secondlife/ISTE%20Island/211/154/22
One Comment
Cool! This is the first time I heard about this. Playing game can develop skill like critical thinking, creativity and problem solving. Seems, I have to spend some time in playing games instead of watching TV show. Thanks!
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