Skip navigation

Using games to engage

In my experience of teaching history, Ancient Egypt was always a hit.
I once found a choose-your-own-adventure style of web site, where visitors could explore a newly found tomb in the Valley of the Kings. Looking back now, it was very text based, although it had graphics, but some students really loved it.

The Pew report titled The Future of the Internet III said that one of the benefits of online gaming (as in World of Warcraft which has incredibly detailed graphics) for education would be developments in virtual reality. It predicts that virtual worlds will revolutionise training and education.

Today I came across an online game that illustrates that really well. The game is actually a promo for Quebec’s Musee de la Civilisation for their Egyptian exhibition open April 2009-April 2010. The participant can take part in 3 games related to funerary rites, and learn additional information.
Interestingly you play the games before reading any text (alt6hough you can choose to read information first), and you can re-try each game until you get it right. I think as a learning object it works very well. In terms of using it in a lesson to engage it is not too long, and would fit the bill for most students.

online ancient egypt game

Check this site for more Flash Animated Interactive websites.

You might like also to check (and let me know) whether you can view the following movie, created on xtranormal.com.
In it I’ve used the text from the blog post above.



Post a Comment

Your email is never published nor shared. Required fields are marked *
*
*